> For the complete documentation index, see [llms.txt](https://farmer-crypto.gitbook.io/farmer-crypto/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://farmer-crypto.gitbook.io/farmer-crypto/farmer.md).

# Farmer

## Hire Farmers&#x20;

Hire a farmer cost <mark style="color:red;">**150 FCC**</mark> tokens.

## Types of Job

<details>

<summary><img src="/files/VzGeytAYE056k7FzHlqH" alt=""> Fruit Farmer</summary>

</details>

![](/files/0IkWFraBNg9LI61EWVom)

<details>

<summary><img src="/files/LaLzINwAa35XLJvOUUme" alt=""> Vegetable Farmer</summary>

</details>

![](/files/5ow0yi3HilkIJN9QixKD)

<details>

<summary><img src="/files/FT3J8J1wkg7bvxXRKDoO" alt=""> Flower Farmer</summary>

</details>

![](/files/9F4VlIJCEN2OKi6qqqv0)

{% hint style="info" %}
When farmers are on an unfamiliar farm map, their work efficiency will drop. \
Please refer to [Farm Map](/farmer-crypto/farm-map.md#efficiency)
{% endhint %}

## Rarity

| Rarity | Mint Rate |
| ------ | --------- |
| C      | 85%       |
| B      | 10%       |
| A      | 3%        |
| S      | 1%        |
| SS     | 1%        |

## Ability

<table data-header-hidden><thead><tr><th width="150" align="center"></th><th width="150"></th><th width="409.2"></th></tr></thead><tbody><tr><td align="center"><img src="/files/NHxj8ybP589m1giGtmIM" alt=""></td><td>Efficiency</td><td>The efficiency of harvesting crops.</td></tr><tr><td align="center"><img src="/files/B2EKxXz7WxvHD4Gm1J39" alt=""></td><td>Speed</td><td>The farmer's movement speed.</td></tr><tr><td align="center"><img src="/files/SFWkLY0eAwahCCxSvzjQ" alt=""></td><td>Energy</td><td>When farmers work energy will decrease. </td></tr><tr><td align="center"><img src="/files/YKYnU3skqWoQ50x2uOid" alt=""></td><td>Health</td><td>Health decreases by the same amount as the Coins obtained, and the health start value is fixed at 200.</td></tr></tbody></table>

### Value

<table><thead><tr><th width="150">Rarity</th><th width="150">Efficiency </th><th width="150">Speed</th><th width="150">Energy</th><th width="150">Health</th></tr></thead><tbody><tr><td>C</td><td>4-6</td><td>4-6</td><td>40-60</td><td>200</td></tr><tr><td>B</td><td>6-8</td><td>6-8</td><td>60-80</td><td>200</td></tr><tr><td>A</td><td>8-10</td><td>8-10</td><td>80-100</td><td>200</td></tr><tr><td>S</td><td>10-12</td><td>10-12</td><td>100-120</td><td>200</td></tr><tr><td>SS</td><td>12-15</td><td>12-15</td><td>120-150</td><td>200</td></tr></tbody></table>

{% hint style="info" %}
**Reset Ability Value (Launch in Q3)**

Players can spend <mark style="color:red;">**20 Coin**</mark> to reset the farmer's ability value
{% endhint %}

## Recover Health

Every time farmers go to work on the farm if they complete gathering the crop and earning the coin reward will decrease the corresponding amount of health at the same time. When health is down to 0, the farmer cannot continue to work. Players need to spend <mark style="color:red;">**15 or 45 FCC**</mark> to buy needles from the shop to recover their health.
